손만들기 모델링

by: Arild Anfinnsen

web: www.arildwiro.com

email: arildwiro@gmail.com





This tutorial is a subset of the body modelling one



Knowledge about the following is expected:



Subdivision surfaces

Edgeloop and Edgerings

Quad polygons

You can learn more about this from here:



http://maxrovat.sns.hu/subdiv/

http://cube.phlatt.net/forums/spiraloid/index.php

Tutorial


1) Start with a box about half the length of the hand and split it into 5

2) Extrude the left four polygons to the length of the whole hand

3) Push around the vertices to form a rough handshape

4) Two new edgeloops give the hand a bit more detail

5) Extrude the thumb 4 times for the knuckles

6) Then mould the thumb into shape. Add more loops as needed.

7) Now cut in some loops for the finger bones and split the hand and thumb to round them out more

8) Split the newly created edges at the end in two (first example). Then cut across them (third example). Make sure to weld the resulting verts (welded verts circled in red)

9) Refining stage 1. This one may seem confusing but all we're trying to do is to add some loops to give the palm some more shape while keeping a usable loop structure. This means cutting across some existing ones and reconnect the bad ends.



Mind the cuts hidden on the sides (blue arrows)

10) After the last step this one's a breeze. Add as many loops as needed to create all the knuckles, the saggy flesh in between and eventual folds for when the fingers are curled.

11) Copy the fingers and mould them into their respective shapes. Then we delete the ends on the hand, attach the fingers and weld some verts (red circles)

12) Cut in some edges between the fingers

13) Refining stage2. The following steps aren't specific any hand. Just add as much detail as you need. I added in some for the wrist bone...

14) ...and some more around the thumb...

15) ...and a couple of extra edges to crease the palm.

11) And there we are!



Go to the body tutorial to attach them

This particular hand has just the right amount of edges to fit into the body's arm.

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